Circe

Cc

Nama: Circe Tim: Hellbourne Tipe: Intelligence

In ancient days it was the wanderers and adventurers who fell victim to the sorceress known as Circe the Deceiver, drawn to the island prison by her enchanted disguises of long-lost loved ones, missing sailors, even gods they worshipped and believed they had found. Circe's influence over Man has now lead her to the battlefield, aligned with the daemons to ensure the gods of Mankind would never regain their supreme power.

Statistik Hero

Tingkat Kesulitan:

STR: 18 (+1.80)

Move Speed: 300


AGI: 17 (+1.60)

Attacks/Sec: 0.69

Attack (Ranged): 46 - 48

INT: 22 (+2.40)

Attack Range: 500

Armor: 2.38


Panduan

Segera Hadir

Kemampuan

Entrapment

Doppelganger

Deceive

Twisted Visage

Circe releases a bolt of dark energy immobilizing the first enemy hero hit. After the immobilize ends, it will jump to another nearby enemy hero.Circe creates a projection of a target hero for her own personal use.Circe seemingly fades into the shadows leaving behind a deceptive clone.Circe looks deep into the soul of her target and copies their essence.
  • Action: Target Position
  • Type: Magic
  • Range: 1000
  • Cast Time: 0.8 sec
  • Cooldown: 14 sec
  • Mana Cost: 90 / 100 / 110 / 120
  • Required Level: 1 / 3 / 5 / 7
  • Action: Target Entity
  • Type: Magic
  • Range: 700
  • Cast Time: 0.8 sec
  • Cooldown: 8 sec
  • Mana Cost: 100 / 85 / 70 / 55
  • Required Level: 1 / 3 / 5 / 7
  • Action: Target Self
  • Cooldown: 32 sec
  • Mana Cost: 70
  • Required Level: 1 / 3 / 5 / 7
  • Action: Target Entity
  • Type: Magic
  • Range: 700
  • Cast Time: 0.1 sec
  • Cooldown: 120 sec
  • Mana Cost: 100 / 150 / 200
  • Required Level: 6 / 11 / 16

Activation:

Deals 60 / 120 / 180 / 240 Magic Damage and applies Entrapment for 1.5 / 2.0 / 2.5 / 3.0 Seconds to the first enemy hero hit. When the Entrapment expires, it will jump one time to another nearby enemy hero, the same Damage and Immobilize.

Activation:

Target a hero to create an illusion of them under your control for 15 / 20 / 25 / 30 seconds. Illusion takes 350% damage and deals 33% damage. If targeted upon an enemy, applies a 20% Movement Speed Slow for 2 seconds. Illusions default behavior on enemies is to attack their cloned target.

Activation:

Activate to immediately become stealth with 0 second fade time, and leave behind an illusion. The illusion deals 33% Damage and receives 300% damage and lasts for 4 / 6 / 8 / 10 seconds. The illusion will spawn with your last issued order.

Activation:

At the end of channel time, you become a copy of the enemy hero refreshing all ability and item cooldowns while restoring all mana. While in this form, you deal 70 / 85 / 100% damage. Lasts for 15 seconds.