[3.4] Riptide, Lord of the abbys

<< Back
Published on Tuesday, 08 April 2014 19:32
http://hon.garena.co.id/mediastorage/files/fb%20banner%282%29%20%281%29.jpg

Dear Heroes,

Akan ada Patch Game Client v3.4 pada 9 April 2014, 02.00 WIB – 11.00 WIB.
Layanan Game tidak akan tersedia selama waktu ini. Pemain disarankan untuk keluar sebelum waktu ini.

*Waktu maintenance dapat diperpanjang tanpa pemberitahuan sebelumnya jika terdapat keadaan tak terduga.*

New EA:

Riptide

Riptide


New Avatar EA:

Toxic Riptide

New Avatar EA: 

War Blossom

New Avatar 

Master of Songkran

ToxicRiptide

War Blossom

MasterofSongkran


New Avatar:

Songkran Rampage

New Avatar:

Caller Cthuluphant

 

New Avatar:

Nuclear Winter Glacius

Songkran Rampage

CallerCthuluphant

Nuclear Winter Glacius

 
New Avatar:

Rabit Night Bunny

New Avatar:

Safari Klanx

New Avatar:

Keeper of the Green

Rabid Night Bunny

Safari Klanx

icon


Version 3.4
-------------
--------


== General ==

- Menambahkan Hero baru: Riptide
* Hero strength baru Hellbourne merupakan unsur kuno dari apa yang menjadi landasan Caldavar sekarang. Dia telah muncul dari kedalaman primordial di Laut Dalam, mengumpulkan sejumlah kekuatan dingin, ombak hitam yang dahulu menutupi seluruh Newerth. Saran kamu: belajarlah berenang.

-Kemampuan ke-1 Riptide: Watery Grave
* Riptide mengirimkan semburan air yang terkonsentrasi dan menusuk yang mengakibatkan damage dan men-silences musuhnya
* Targetkan ke unit untuk mengakibatkan 60,120,180,240 Magic Damage dan men-silencenya selama 1.5, 2, 2.5, 3 detik
* Jika target berada di air::
* Dilambatkan sebanyak 50% selama 3.5 detik
* Silence ditingkatkan menjadi 2.5, 3, 3.5, 4 detik
* Damage ditingkatkan menjadi 80, 160, 240, 320

- Kemampuan ke-2 Riptide: Undertow
*Riptide melepaskan gelombang pasang yang besar untuk menenggelamkan semua musuhnya
* Targetkan ke lokasi untuk melepaskan gelombang pasang yang mengakibatkan 125 Magic Damage ke semua musuh yang terpukul. Gelombangya meninggalkan genangan dalam 250 radius yang memberikan Riptide buff "In My Element"
* Jika Ultimate Riptide aktif maka genangan tersebut juga akan melambatkan Movement Speed sebesar 30% kepada setiap musuh didalamnya

- Kemampuan ke-3 Riptide: In My Element
* Saat di air, Riptide mendapatkan spesial bonus dengan menyerap elemen yang memberinya kehidupan
* Riptide mendapatkan buff berikut saat di air:
* Attack Speed: 30, 40, 50, 60
* Move Speed: 5, 10, 15, 20%
* Attack Damage: 15, 30, 45, 60
* Tidak terlihat kecuali dia berada dalam 450 radius dari hero musuh
* Buff ini akan bertahan 1 detik setelah Anda keluar dari air

- Kemampuan ke-4 Riptide: Perfect Storm
* RIptide memanggil turun badai yang kuat dari langit untuk menghanyutkan Newerth sementara kekuatannya sendii meningkat
* Keseluruhan map tertutup air selama 30, 50, 70 detik, memungkinkan Riptide untuk menerima semua "In My Element" buff-nya
* Semua genangan air sekarang menjadi "Genangan Air Dalam" dan dan siapapun yang berada didalam mereka akan dilambatkan sebanyak 30%
* Semua musuh dianggap di atas air dan akan mendapatkan perpanjangan Silence dan Perlambatan oleh "Watery Grave"

- Menambahkan Alt Avatar Debut Edition baru Riptide: Toxin
* Ada daerah dari Newerth yang bahkan hero terberanipun tidak akan masuki-hamparan gurun yang luas bergolak akibat polusi dari Lost Civilization, dinodai oleh jiwa-jiwa tersiksa yang dimakamkan dalam lumpur ganas. Sekarang lumpur ini telah diaduk, bergabung menjadi Toxin, perwujudan hidup dari penodaan alam yang busuk. Dia telah berjalan susah payah dari cairan hitam dari tanh yang kering ke Caldavar dengan keinginan untuk menodai segala yang disentuhnya dan meninggalkan sepetak lahan yang terinfeksi dan air dibelakang.

- Menambahkan Alt Avatar Premium baru Riptide: War Blossom
* Festival Air Songkran sudah di depan mata, dan kita sudah siap untuk menikmati dan merayakan Tahun Baru, memandikan map dengan air, bunga dan talc! Festival Air memberkati Newerth dengan armor cantik penuh bunga dan tubuh yang seperti air yang biru, dan ketika ia melangkah ke sumber air Caldavar, kegembiraan alam pun semakin besar!
 
Jarak Zoom Kamera
+ Kami telah memungkinkan jarak maksimum zoom kamera untuk ditingkatkan, terutama sebagai kualitas perubahan hidup, untuk memungkinkan pemain mendapatkan respon yang lebih valid  akan hero yang memulai dari off-screen. Kami menyadari bahwa peningkatan ini meningkatkan persyaratan sistem kami dan akan tetap memperhatikan tetang perubahan ini.
- Default dan Jarak maksimum kamera di in-game terlah ditingkatkan dari 1,650 menjadi 1,850 units

Perubahan Gold Hero Kill
+ Rumus baru pendistribusian gold sebagian besar mendukung pengelompokan pada tahap awal permainan. Kills yang melibatkan 4-5 hero sering mengakibatkan 2x lipat jumah emas tim dibandingkan dengan peserta tunggal. Insentif utama dari pengelompokan seharusnya menyelesaikan tujuan tim dahulu, bukan berburu hero.
- Kedekatan gold kill Hero diturunkan dari 30+5 per level menjadi 0+7 per level

Lane Creeps
+ Meningkatkan relevansi dari barracks range lebih cepat di dalam game. Tim akan menyadari deretan lane yang lebih baik saat hanya menghancurkan ranged rax seperti melawan melee.
- Creep melee kelima muncul di menit 45 yang seharusnya di menit 33
- Creeps double ranged muncul di menit 33 yang seharusnya di menit 45

Neutral Creeps
+ Kami telah menemukan bahwa Jungle memberi terlalu banyak gold dan experience yang berhubungan terhadap lanes. Sering kali sumber utama pendapatan pada peta, itu menjadi wajib untuk farm, yang, karena keamanannya, dipromosikan bermain pasif. Efisiensi dari Jungle telah dievaluasi ulang mengurangi potensi keuntungannya. Untuk mengkompensasi pengurangan gold dan experience, kami telah menurunkan damage yang diakibatkan neutral ke hero dan meningkatkan hasil dari easy camp untuk mempercepat efisiensi awal permainan dari junglers yang tidak memiliki akses cepat ke camp-camp yang kuat.
- Posisi dari kebanyakan Strong dan Medium camp di North-East telah tertukar
- Lane creeps sekarang akan aggro neutral yang ditarik keluar camp mereka
- Vagabonds telah dipindahkan dari camp medium ke camp kecil
* Umumnya Dikenal sebagai "Double Pulling"
- Easy Camp: Experience ditingkatkan sebanyak 15% & Gold ditingkatkan sebanyak 10%
- Medium Camp: Experience menurun sebanyak 15%
- Hard Camp: Experience menurun sebanyak 15% & Gold menurun sebanyak 10%
- Ancients: Experience meningkat sebanyak 15% & Gold menurun sebanyak 20%
- Damage yang diakibatkan Neutral yang tak terkendali kepada Hero diturunkan dari 75% menjadi 50%

- Ebulas telah dipindahkan dari camp kecil ke camp medium dengan neutral baru: Pustula
* pustula memiliki kemampuan Kamikaze. Kamikaze mengakibatkan Pustula meledak, meninggalkan goo pada tanah tersebut yang melambatkan musuh

- Menggantikan Camp Medium Minotaur dengan 2 Antlore Archers, 1 Antlore Healer, dan neutral baru: Antlore Necromancer
* Antlore Necromancer memiliki kemampuan Raise Dead, memanggil Zomblings

- Werebeast Enchanter sekarang memiliki kemampuan Far Sight, dapat digunakan saat dikendalikan pemain
* Far Sight memberikan visi pada suatu area untuk durasi yang singkat

- Menggantikan Fire Ogre dengan neutral baru: Alchemist Ogre
* Alchemist Ogre memiliki kemampuan Transmute. Transmute secara instan menghancurkan unit non-hero lainnya

Towers
+ Towers telah di cubit untuk menyimpan beberapa relevansi di akhir permainan dengan mengimplementasikan penetrasi armor. Kami juga mengurangi damage diterima dari summoned melee minion dan neutral yang dikontrol pemain untuk memungkinkan waktu respon yang lebih baik melawan barisan minion yang berat.
- Serangan tower sekarang menembus 25% dari semua Armor
- Damage multiplier dari unit Summoned Melee melawan Towers diturunkan dari 70% menjadi 50% (tidak memberikan efek pada lane creeps)
- Damage multiplier Neutral yang dikontrol pemain melawan Towers diturunkan dari 70% menjadi 50%

Hero dan item berikut akan ditambahkan ke Tournament Rules
- Klanx
- loyn Stone
- Spellsunder


== Hero Reworks ==

Cthulhuphant
+ Tujuan dari pengerjaan ulang ini adalah dua kali lipat. Kami ingin menggeser Cthulhuphant jauh ke peran inisiator yang dapat menyebabkan banyak kekacauan dalam campuran saat pertarungan tim. Selain itu kami menyadari bahwa kami memiliki kesempatan untuk mengambil keuntungan dari tema besar dan pengetahuan dari hero ini untuk membawa kalian semua ke sesuatu yang benar-benar menakutkan... mwhahahaha!

Trample
- jarak peluncuran meningkat dari 600 menjadi 900 units
- Durasi stun target yang terkena oleh creeps meningkat dari 1 detik menjadi 1.75 detik
- Damage meningkat dari setiap hit minion dari 10/15/20/25 menjadi 15/20/25/30

Hook Em
- Nilai Shield HP dari 40/60/80/100% dari max HP target menjadi 50/100/150/200 + 10/20/30/40% dari max HP target
- Sekarang berlaku pelindung di depan Cthulhuphant yang mendorong damage dalam 400 radius cone di depan Cthulhuphant
- Damage yang diakibatkan adalah 15/20/25/30 setiap getaran ke setiap unit non-hero dan 25/30/35/40 damage ke semua unit hero
- Durasi menurun dari 30 detik menjadi 25 detik

Mortifying Presence renamed to Dream of Madness
- Activate to start an Aura that covers a 1000 radius from Cthulhuphant. Anyone inside this aura that faces Cthulhuphant will receive stacks of Madness. When they reach 4 stacks of Madness they go insane and begin to attack the nearest unit to them for 1/1.5/2/2.5
- 2 Charges are removed per second whenever looking away from Cthulhuphant
- Anyone within a 400 radius of Cthulhuphant are so scared they move 15% slower and attack 10% slower

Obliterate
- Duration increased from 4 to 5 seconds
- Damage of the ultimate starts lower and increases after each pulse
- Damage increased from 400/600/800 to 490/690/900
* Level 1: First pulse does 30 magic damage + 20 damage per additional pulse, capping at 130 damage
* Level 2: First pulse does 40 magic damage + 30 damage per additional pulse, capping at 190 damage
* Level 3: First pulse does 50 magic damage + 40 damage per additional pulse, capping at 250 damage


Shadowblade
+ Shadowblade has a "choose your play-style" fun that a lot of people have come to enjoy. With the following changes, we wanted to give you that feeling a bit more while also making the ultimate less tedious to use. Staff of the Master is also an excellent idea for a hero that is looking to build stats so we took the opportunity to give him a staff that added a lot to his customizing power.

Gargantuan's Blast
- Duration increased from 11 seconds to 15 seconds

Feint's Siphon
- Duration increased from 11 seconds to 15 seconds

Soul's Sight
- Duration increased from 11 seconds to 15 seconds

Essence Shift
- Mana cost lowered from 60 to 30
- Cast range has been increased from 800 to 1600
- You now take the primary stat of whatever form you are in when using the ultimate on yourself
- No longer interrupts movement on cast
- Can now be boosted by Staff of the Master

Staff of the Master Boost Effect
- Essence Shift: Cooldown lowered from 30 seconds to 5 seconds
- Essence Shift: While in Strength form, you get 60/80/100% Cleave
- Essence Shift: While in Agility form, you gain Unit Walking and True Strike
- Essence Shift: While in Intelligence form, all your attacks drain mana from your target equal to 80% of your Intelligence


Silhouette
+ Silhouette is an amazing hero with a ton of synergy, however a lot of that synergy was being held back because she was a 600 range semi-carry. In order to compensate for her range, the power of her abilities had to be continuously lowered until she fell out of favor completely. This was not an intended goal and we felt a rework that lowered her attack range and put a solid emphasis on the synergy of her abilities would allow for her to shine.

- Attack Range lowered from 600 to 350
- Intelligence increased from 18 to 23
- intelligence per level increased from 1.7 to 2
- Turn Rate increased from 360 to 450

Death Lotus
- Mana cost lowered from 85/95/105/115 to 85/90/95/100
- Blade rotation speed increased from 90 degrees/second to 135 degrees/second

Tree Grapple
- Cast range rescaled from 1200 to 1000/1150/1300/1450
- Cast Action Time lowered from 0.2s to 0.15s
- Cooldown decreased from 16 seconds to 19/15/11/7 seconds
- Mana cost from 120 to 120/105/90/75
- Stun duration decreased from 1/1.5/2/2.5 seconds to 1 second
- Log Bolas now costs 25/50/75/100 mana to cast
- Silhouette is no longer disarmed while traveling in Sky Dance

Relentless Salvo
- Cooldown decreased from 4 seconds to 4.5/3.5/2.5/1.5 seconds
- Attack speed bonus increased from 150/200/250/300 to 400
- Damage increased to 4/7/10/13 per stack
- Relentless Salvo enemy state duration increased from 3 seconds to 10 seconds
- Charge limit on the Relentless Salvo enemy state increased from 5 to 15
* Translates to an increase in damage cap from 15/30/45/60 to 60/105/150/195 physical damage at max charges
- Illusions add charges onto enemies with the Relentless Salvo state, but will not deal bonus physical damage based on the charges

Shadow
- Cast Action Time decreased from 0.3s to 0.25s
- Cooldown decreased from 120/110/100 seconds to 80 seconds
- Mana cost decreased from 150 to 150/100/50
- Duration of illusion increased from 15/25/35 seconds to 20/30/40 seconds
- Illusion's damage received multiplier decreased from 200% to 200/150/100%
- Illusion's damage dealt multiplier increased from 66% to 100%
- Swap sub ability cooldown decreased from 10 seconds to 8/6/4 seconds
- Swap sub ability mana cost decreased from 50 to 50/25/0


== Heroes ==

Artillery
+ The previous change to Artillery reduced the excessive flash farming capabilities of the hero. We are now focusing on adjusting the power and difficulty of LRM making it much more reliable in combat.
- LRM: Touch radius increased from 40 to 60
- LRM: Lifetime lowered from 800 to 600 (reaches its max distance sooner)
- LRM: Mana Cost lowered from 80/90/100/110 to 70/80/90/100

Bombardier
+ Adding to Bombardier's utility kit allows for some creativity with his team. Bombardier may now attach his Sticky Bomb to an ally for some clever team combinations. Bombardment will also deal a portion of it's damage to buildings to assist with his long range sieging and harassment capabilities.
- Sticky Bomb: Can now attach to allies
- Bombardment: Now deals 33% damage to buildings
- Sticky Bomb: Cooldown lowered from 17/16/15/14 to 14 seconds at all levels
- Boom Dust: Charge refresh lowered from 10/8/6/4 to 4

Bubbles
+ We've increased the cooldown of Kelp Field at the earlier levels. Before, Bubbles has had a significant power spike when first hitting level 6, which made him extremely valuable even when underleveled.  Now, he is not able to forfeit lanes as comfortably.
- Kelp Field: Cooldown increased from 85 to 115/100/85

Chronos
+ We are happy with the concept of Curse of Ages being usable in ganking scenarios. However, we have found that the timer was far too short, which allowed for frequent use in lane scenarios.
- Curse of ages: Automatic countdown timer increased from 5 seconds to 9 seconds

Demented Shaman
+ Mostly a quality of life improvement, the change for the Demented Shaman helps stop dramatic heroics from turning into awkward moments.
- Unbreakable: Projectile Speed increased from 800 to 1200
- Unbreakable: Cast time lowered from 300 to 150

Devourer
+ Skillful Self Denies can provide satisfaction from both sides. The lack of input and counter-play from Rot, however, made it unpredictable and random, especially in the scenarios of multiple enemies attacking him. We've added a small window that will prevent the lethal damage from Rot if the Devourer has taken damage from another player recently. This will add a more interesting skill dynamic requiring the Devourer to juke and avoid damage while also creating more tension for the enemy to keep him in combat.
- Rot: Can no longer self deny within one second of taking damage from another player

Electrician
+ Offering more to his utility kit, we wanted to reward the Electrician's iconic offensive and defensive dispel by significantly reducing the cooldown.
- Cleansing shock: Cooldown lowered from 16/12/8 to 12/8/4

Emerald Warden
+ Offering more to Emerald Warden's utility kit. Emerald Warden will now be more proficient at scouting enemies and countering stealth.
- Hunter's Command: Now applies sighted and revealed to the targets for the duration of the slow

Flux
+ Magnetic Surge's cast time has been cut in half to reduce some of the awkwardness when following up with an auto attack or Release. Flux's input flow will feel much more fluid.
- Magnetic Surge: Cast time lowered from 400 to 200

Geomancer
+ Geomancer's Dig range has been increased at the earlier levels, increasing his initiation capabilities in lane and when roaming.
- Dig: Range increased from 700/800/900/1000 to 1000

Grinex
+ Grinex is a very aggressive ganker in the earlier stages of the game giving good map control to a team. We are keeping this strength relevant to preserve our goals of hero diversity and toning down his late game potential instead to separate him more from his carry focused invisibility counterparts.
- Agility gain lowered from 2.8 to 1.8

Hammerstorm
+ Galvanize has had it's power increased at the later levels, offering more to Hammerstorm's team kit to combat Physical Damage. This will also offer a larger incentive to skill Galvanize over bonus attributes.
- Galvanize: Armor increased from 3/5/7/9 to 3/6/9/12
- Galvanize: Mana Cost lowered from 25 to 25/15/5/0
- Galvanize: Cooldown lowered from 36/30/24/18 to 36/28/20/12

Kraken
+ Kraken has an above average Movement Speed that allowed for some excessive gap closing. Combined with the utility of his abilities, it was often times difficult to avoid the Kraken's attacks. With a reduction to his Movespeed, it will be easier to kite the Kraken when you avoid his abilities.
- Base movespeed lowered from 310 to 300

Midas
+ We've swapped the cooldowns on Lion's Pride and Golden Salvo to bring back some of Midas's early game team fighting potential. Because of the difficulty of achieving the maximum potential of Lion's Pride, the choice between skilling Lion's Pride versus Golden Salvo was too limited.
- Lion's Pride: Cooldown reduced by 5 seconds
- Golden Salvo: Cooldown increased by 5 seconds

Moon Queen
+ Moon Queen is a hero that gains a large amount of free damage from her abilities which allows her to be effective even with a lack of combative items. We've toned down the damage from Moon Finale to reduce her team fight impact and ganking capabilities. The reduction in movement speed will also give enemies a more meaningful opportunity to avoid the full damage from Moon Finale.
- Base movespeed lowered from 320 to 310
- Moon Finale: Damage lowered from 300 to 275

Pestilence
+ We've found Pestilence to be proficient at too many roles. We want to keep his carry potential and chasing play style intact, so we've turned down some of his team fight and initiation impact instead. The stun duration of Impale has been reduced, most noticeably at the later levels. Swarm's Mana cost has also been increased, forcing Pestilence to be more considerate of his frequent use, especially in the earlier stages of the game.
- Impale: Stun duration lowered from 1/1.5/2.0/2.5 to 1/1.25/1.5/1.75 (Slow still only lasts for 2 seconds after the stun duration)
- Swarm: Mana Cost increased from 25 to 50

Pollywog Priest
+ The frog has received some mana decreases in his Tongue Tied and Voodoo Wards abilities to help alleviate some of the gold requirements for mana items. The reduced mana cost on Voodoo Wards will also allow for much earlier use of Restoration Stone in his end game build.
- Tongue Tied: Mana Cost lowered from 110/130/155/185 to 100/115/130/145
- Voodoo Wards: Mana Cost lowered from 200/350/600 to 200/350/500

Prisoner
+ One Man Riot has been reworked to be something a bit more interesting for the brute. One man Riot will now reach a higher peak of damage when Prisoner uses his abilities, while no longer granting free passive damage.
- Starting damage increased from 53-59 to 57-63
- One Man Riot: Reworked from 15/30/45/60% Base Damage to 15/20/25/30% Base damage for each of your abilities on cooldown

Revenant
+ We've lowered the Base Attack Time of Revenant to assist with his role of semi-carry and lane presence with Defile. Mortification will also prioritize enemies over self when duplicated with Manifestation removing the risk involved with achieving the damage potential.
- Base attack time lowered from 1.7 to 1.5
- Defile: Slow duration increased from 3 seconds to 4 seconds
- Mortification: Prioritizes enemies over self

Slither
+ Slither's attack has been lowered slightly. We wanted to keep Slither's strength against melee heroes relevant however his lane aggression against ranged heroes made him difficult to compete against. Slither will have a slightly increased risk when poking at enemies.
- Attack range lowered from 500 to 450

Solstice
+ To compensate for some of the jungle changes that reduced the overall gold yield. We've increased Solstice's creep clearing speed a bit.
- Solar Slash: Bonus damage to creeps increased from 75% to 100%

Valkyrie
+ Largely a quality of life change, Call of the Valkyrie will no longer be a randomized target.
- Call of the Valkyrie: second hit always targets closest instead of random

Vindicator
+ Between the duration and the cooldown, Glyph of Silence had an extremely small window for counter-play. We've reduced the uptime by increasing the cooldown.
- Glyph of Silence: Cooldown increased from 30 to 45

War Beast
+ To compensate for some of our jungle changes that reduced the overall gold yield, we've increased the early game damage of War Beast's Hellhounds.
- Hellhounds: Starting armor increased from 2 to 3
- Hellhounds: Damage increased from 24/32/40/48 to 30/35/40/45


== Items ==

Token of Life
+ The token of life's excessive duration was allowing for extremely passive play from the holder. Killing Kongor should incentivize an engagement with the upper hand soon after the kill, not an extended protected net of safety.
- Duration lowered from 7 minutes to 5 minutes

Alchemist Bones
+ We feel that Alchemist Bones has far too limited use. With the reduction in gold values lowering the potential of the item, we felt this was an avenue to explore combative uses for Alchemist Bones.
- Can now target player controlled units

Courier
+ We've toned down the amount of hits it will take for summoned units to destroy the courier. Teams will still need to be considerate of their courier usage however the frequency of unresponsive courier deaths will be lowered.  We've also reduced the cost of replacing the courier.
- Summon Units damage to the courier lowered from 3 health per hit to 1 health per hit
- Ground Courier cost reduced from 200 to 100

Energizer
+ Energizer is promoting the fast paced action that we all enjoy, however we've found that teams are obtaining the item far too early for the amount of benefits it provides. We wanted to keep the impact of the activation of Energizer high, so we've reduced the buildup efficiency of the item and removed some of the passive benefits. We've also added a team activation cooldown similar to Astrolabe to prevent excessive stacking. We are aware that Energizer is a core item on some heroes and we will be watching them very closely.
- Old Buildup: Pretender's Crown(185) + Pretender's Crown(185) + Soulscream Ring(460) + Recipe(600) = 1430
- New Buildup: Major Totem(540) + Soulscream Ring(460) + Recipe(500) = 1500
- Removed Passive Move Speed
- Increased mana cost from 50 to 75
- Now has a team cooldown of 25 seconds (no stacking buffs)
- Reduced Recipie cost from 600 to 500

Icebrand
+ We've reworked the slow of Icebrand to be something much more noticeable earlier on. Icebrand previously took a maximum of 5 attacks to reach it's potential, which for most heroes wasn't realistic. It's upgraded forms have also been adjusted accordingly.
- Slow increased from 3% to 6%, maximum charges lowered from 5 to 2 (now slows up to 12%)

Frostburn and FrozenLight
- Slow increased from 5% to 6% (now slows up to 18%)

Dawnbringer
- Maximum number of Chilled charges increased from 3 to 4 (now slows up to 24%)

Icon of the Goddess
+ Icon of the Goddess is filling it's role as a snowball item. However we are uncomfortable with the impact of the burst healing and regeneration making it extremely difficult to kill enemies under the effects. We wanted to maintain the high impact so we've increased the amount of time it takes to receive the same health and mana.
- Health and Mana regeneration state lowered from 30 per second to 20 per second
- Health and Mana regeneration state duration increased from 10 seconds to 15 seconds

Iron Buckler
+ Iron Buckler is extremely frustrating to lane against for ranged heroes with inherently lower damage than melee. We want harassment progression to be noticeable so we've toned down the damage reduction amount. To compensate we've also lowered the cost to allow for more interesting starting build diversity.
- Block amount lowered from 20 to 15
- Cost lowered from 250 to 225

Striders
+ To alleviate some of the downtime from roaming, reducing some of the frequent fountain trips for supports and roamers, we've added some health regeneration while under the benefits of the Movement Speed bonus.
- Now grant 2 HP regen passively while you have charges


== Bots ==

- Easy difficulty bots now take more creep damage before retreating
* This also gives players more opportunity to harass them
- Fixed an issue with teambots with no heroes


== Konten Baru ==

- Menambahkan Alt Avatar baru Glacius: Nuclear Glacius
* Nuclear Winter Glacius dianggap sebagai penyihir yang haus kekuatan dan berkelana seorang diri ke dataran di balik Frost Fields, sebuah wilayah yang dihancurkan oleh perang nuklir yang mengakibatkan kehancuran di Lost Civilization yang membuat tidak ada sebuah makhluk pun yang bisa bertahan hidup lebih dari sehari disana. Dia mencari magic yang terlupakan yang membuatnya mampu mengambil energi dari partikel terkecil dan mengubahnya menjadi kekuatan menakutkan yang bisa menghacurkan peradaban. Kini ia membawa kekuatan penghancur itu di dalam dirinya, dan ironisnya hal itulah yang membuat tubuhnya tetap hidup.

- Menambahkan Alt Avatar baru Klanx: Safari Klanx
* Tidak ada wilayah di Newerth yang aman jika Safari Klanx sedang berkeliaran mencari mangsa. Dengan armor, senjata dan trap (salah satunya dibawa oleh gajahnya), ia ingin mengakhiri seluruh makhluk yang lebih lemah darinya. Dari Rulian Marsh yang lengket, ke Frost Fields yang membeku, ke Savannah, si pemburu ini mengincar kepala dan kemenangan. Sekali ia menemukan jejak dari mangsanya, tidak akan ada jalan untuk melarikan diri, entah kemanapun mereka bersembunyi.
 
- Menambahkan Alt Avatar baru Master of Arms: Songkran Master of Arms
* Master of Arms kini telah mengenakan perlengkapan Songkrannya, dan tidak ada seorangpun yang bisa melindungi diri mereka di kala pesta berlangsung. Perlengkapan penuh akan balon air, botol-botol dan pistol air, membuat anak nakal ini siap untuk membuat para gadis basah kuyup dengan senjatanya.

- Menambahkan Alt Avatar baru Rampage: Songkran Rampage
* Tidak ada yang merayakan Festival Air sebaik Songkran Rampage! Selama liburan (dan sampai akhir tahun) ia akan membakar karet, memberkati orang-orang dengan teko airnya, dan mengumpulkan orang-orang di pesta dengan rantai bunganya. Kamu akan ditarik ke Festival Air Songkran, entah kamu suka ataupun tidak!

- Menambahkan Holiday Avatar baru Night Hound: Rabid Night Bunny
* Paskah sudah ada di depan mata, namun sebelum kamu mulai mencari telur, kamu mungkin harus berhati-hati! Rabid Night Bunny adalah pelindung bagi benda-benda kecil dan berwarna-warni, muncul dari persembunyiannya setahun sekali untuk menakut-nakuti para anak kecil yang ingin mencuri pernak perniknya. Dia mungkin terlihat imut, tapi kelinci ini tidak punya keraguan untuk membuka tengkorakmu dan menikmati isi di dalamnya.

- Menambahkan Alt Avatar baru Keeper of the Forest: Keeper of the Green
*Berangkat dari wilayah selatan yang panas di Rulian Marsh, di luar kekuasaan ranting kering dan parasit, ketika matahari bersinar lebih lama dan pepohonan tumbuh subur tanpa tanda-tanda peperangan, Keeper of the Green berbaring dan menikmati waktu yang berlalu. Tangannya teriris karena menjelajahi lingkungan baru. Lagipula, jika ada seseorang yang umurnya sepanjang dirinya, ia akan belajar untuk tidak mempedulikan hal-hal kecil, hanya ada matahari di atas puncak pohon.

- Menambahkan Alt Avatar baru Cthulhuphant: Caller Cthulhuphant
*Terbangun dari tidurnya yang panjang di lost city R'lyeh, monster tentakel yang dikenal dengan mana The Caller bangkin dari kedalaman untuk menyebarkan malapetaka bagi manusia di Newerth. Peperangan dan perselisihan yang terus menerus telah menggoyangkan air cukup keras untuk membangunkan makhluk ini secara tidak sopan, dan makhluk kuno yang sangat kuat ini keluar dari samudra untuk menghentikan gangguan yang ada. Memanggil dari sudut semesta dan melewati batas waktu, Newerth mungkin akan dihancurkan oleh raksasa  ini sebelum ada pemenang dari peperangan yang terjadi.


TIPS
Untuk mencengah Instal Ulang karena kegagalan Update Patch, Kami menyarankan HoNers untuk backup terlebih dahulu folder GarenaHoN yang default adanya di C:\Program Files\GarenaHoN. Copy dan paste ke tempat lain folder tersebut. Jika pada waktu update gagal maka kalian bisa copas kembali menggunakan folder semula yang sudah dibackup untuk update ulang lagi tanpa harus download ulang.

Apa yang akan terjadi tanggal 9 April 2014:

Ketika kamu log in di Garena Heroes of Newerth, sebuah pesan akan muncul dan meminta kamu untuk meng-update Garena HoN kamu. Klik YES dan Garena HoN akan melakukan update secara otomatis.
Jika pesan untuk update tersebut tidak muncul, tekan Ctrl + F8 dan ketikkan perintah berikut:
Upd_checkforupdates 1

- Mengubah Compatibility Mode Windows.
* Pilih Windows 95 modus kompatibilitas untuk memperbarui (kosongkan kembali setelah proses update selesai):
1. Klik kanan ikon untuk program
2. Klik Properties
3. Klik tab Compatibility.
4. Pilih Compatibility mode ke "Windows 95"
5. Klik Apply dan OK. Buka task manager dan pastikan HoN Client tidak ada. If there is, pilih hon.exe dan klik "End Process". Jalankan HoN sebagai Administrator dan install kedalam root HDD (Cth: C:\).

- Ubah Graphic Driver untuk sementara.
Saat Login game, silahkan setting Graphic menjadi "OpenGL" dan coba untuk patch kembali. Kembalikan stiing Graphic menjadi "DirectX" setelah patch selesai.

Estimasi Waktu Down Server:
02:00 WIB hingga 11:00 WIB, 9 April 2014

*Waktu Down dapat diperpanjang tanpa pemberitahuan terlebih dahulu sebagai akibat dari hal-hal yang tidak terduga.*

Mari diskusikan patch baru di thread ini
Indonesian only

Jangan lupa like Facebook Garena HoN Indonesia